commit 80e7624617a107493701a396e1cf392086be3ccb
Author: AXOLOTsh <96595812+AXOLOTsh@users.noreply.github.com>
Date: Sun Mar 1 08:32:24 2026 +0300
Initial commit
diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..e933d1f
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,11 @@
+root = true
+
+[*]
+charset = utf-8
+
+[*.cs]
+csharp_preserve_static_keyword_spacing = true
+csharp_new_line_before_open_brace = none
+csharp_new_line_before_else = false
+csharp_new_line_before_catch = false
+csharp_new_line_before_finally = false
\ No newline at end of file
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..8ad74f7
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# Normalize EOL for all files that Git considers text files.
+* text=auto eol=lf
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..14340d6
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,8 @@
+# Godot 4+ specific ignores
+.godot/
+/android/
+
+.vs/
+.vscode/
+
+.fake
\ No newline at end of file
diff --git a/Factory Game.csproj b/Factory Game.csproj
new file mode 100644
index 0000000..52e1c94
--- /dev/null
+++ b/Factory Game.csproj
@@ -0,0 +1,12 @@
+
+
+ net8.0
+ net9.0
+ true
+ FactoryGame
+ enable
+
+
+
+
+
\ No newline at end of file
diff --git a/Factory Game.sln b/Factory Game.sln
new file mode 100644
index 0000000..be48fc2
--- /dev/null
+++ b/Factory Game.sln
@@ -0,0 +1,19 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Factory Game", "Factory Game.csproj", "{657BE22A-8A04-45B8-8196-1C187CBE8007}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ ExportDebug|Any CPU = ExportDebug|Any CPU
+ ExportRelease|Any CPU = ExportRelease|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {657BE22A-8A04-45B8-8196-1C187CBE8007}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {657BE22A-8A04-45B8-8196-1C187CBE8007}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {657BE22A-8A04-45B8-8196-1C187CBE8007}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
+ {657BE22A-8A04-45B8-8196-1C187CBE8007}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
+ {657BE22A-8A04-45B8-8196-1C187CBE8007}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
+ {657BE22A-8A04-45B8-8196-1C187CBE8007}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/addons/godot-git-plugin/LICENSE b/addons/godot-git-plugin/LICENSE
new file mode 100644
index 0000000..f153fb8
--- /dev/null
+++ b/addons/godot-git-plugin/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2016-2023 The Godot Engine community
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/addons/godot-git-plugin/THIRDPARTY.md b/addons/godot-git-plugin/THIRDPARTY.md
new file mode 100644
index 0000000..7b72b27
--- /dev/null
+++ b/addons/godot-git-plugin/THIRDPARTY.md
@@ -0,0 +1,1346 @@
+# Third-Party Notices
+
+The Godot Git Plugin source code uses the following third-party source code:
+
+1. godotengine/godot-cpp - MIT License - https://github.com/godotengine/godot-cpp/tree/02336831735fd6affbe0a6fa252ec98d3e78120c
+2. libgit2/libgit2 - GPLv2 with a special Linking Exception - https://github.com/libgit2/libgit2/tree/b7bad55e4bb0a285b073ba5e02b01d3f522fc95d
+3. libssh2/libssh2 - BSD-3-Clause License - https://github.com/libssh2/libssh2/tree/635caa90787220ac3773c1d5ba11f1236c22eae8
+4. openssl - OpenSSL License - https://github.com/openssl/openssl/tree/26baecb28ce461696966dac9ac889629db0b3b96
+
+## License Texts
+
+### godotengine/godot-cpp
+
+```
+# MIT License
+
+Copyright (c) 2017-2022 Godot Engine contributors.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+```
+
+### libgit2/libgit2
+
+```
+ libgit2 is Copyright (C) the libgit2 contributors,
+ unless otherwise stated. See the AUTHORS file for details.
+
+ Note that the only valid version of the GPL as far as this project
+ is concerned is _this_ particular version of the license (ie v2, not
+ v2.2 or v3.x or whatever), unless explicitly otherwise stated.
+
+----------------------------------------------------------------------
+
+ LINKING EXCEPTION
+
+ In addition to the permissions in the GNU General Public License,
+ the authors give you unlimited permission to link the compiled
+ version of this library into combinations with other programs,
+ and to distribute those combinations without any restriction
+ coming from the use of this file. (The General Public License
+ restrictions do apply in other respects; for example, they cover
+ modification of the file, and distribution when not linked into
+ a combined executable.)
+
+----------------------------------------------------------------------
+
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+ 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users. This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it. (Some other Free Software Foundation software is covered by
+the GNU Library General Public License instead.) You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+ To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have. You must make sure that they, too, receive or can get the
+source code. And you must show them these terms so they know their
+rights.
+
+ We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+ Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software. If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
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+
+ Finally, any free program is threatened constantly by software
+patents. We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary. To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ GNU GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License. The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language. (Hereinafter, translation is included without limitation in
+the term "modification".) Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope. The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+ 1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+ 2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+ a) You must cause the modified files to carry prominent notices
+ stating that you changed the files and the date of any change.
+
+ b) You must cause any work that you distribute or publish, that in
+ whole or in part contains or is derived from the Program or any
+ part thereof, to be licensed as a whole at no charge to all third
+ parties under the terms of this License.
+
+ c) If the modified program normally reads commands interactively
+ when run, you must cause it, when started running for such
+ interactive use in the most ordinary way, to print or display an
+ announcement including an appropriate copyright notice and a
+ notice that there is no warranty (or else, saying that you provide
+ a warranty) and that users may redistribute the program under
+ these conditions, and telling the user how to view a copy of this
+ License. (Exception: if the Program itself is interactive but
+ does not normally print such an announcement, your work based on
+ the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole. If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works. But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+ 3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+ a) Accompany it with the complete corresponding machine-readable
+ source code, which must be distributed under the terms of Sections
+ 1 and 2 above on a medium customarily used for software interchange; or,
+
+ b) Accompany it with a written offer, valid for at least three
+ years, to give any third party, for a charge no more than your
+ cost of physically performing source distribution, a complete
+ machine-readable copy of the corresponding source code, to be
+ distributed under the terms of Sections 1 and 2 above on a medium
+ customarily used for software interchange; or,
+
+ c) Accompany it with the information you received as to the offer
+ to distribute corresponding source code. (This alternative is
+ allowed only for noncommercial distribution and only if you
+ received the program in object code or executable form with such
+ an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it. For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
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+
+ 4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License. Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+ 5. You are not required to accept this License, since you have not
+signed it. However, nothing else grants you permission to modify or
+distribute the Program or its derivative works. These actions are
+prohibited by law if you do not accept this License. Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+ 6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions. You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+ 7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
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+distribute so as to satisfy simultaneously your obligations under this
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+may not distribute the Program at all. For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices. Many people have made
+generous contributions to the wide range of software distributed
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+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+ 8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded. In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+ 9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation. If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+ 10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission. For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this. Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+ NO WARRANTY
+
+ 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+ 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+ Gnomovision version 69, Copyright (C) year name of author
+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+ , 1 April 1989
+ Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Library General
+Public License instead of this License.
+
+----------------------------------------------------------------------
+
+The bundled ZLib code is licensed under the ZLib license:
+
+Copyright (C) 1995-2010 Jean-loup Gailly and Mark Adler
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ Jean-loup Gailly Mark Adler
+ jloup@gzip.org madler@alumni.caltech.edu
+
+----------------------------------------------------------------------
+
+The Clar framework is licensed under the ISC license:
+
+Copyright (c) 2011-2015 Vicent Marti
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted, provided that the above
+copyright notice and this permission notice appear in all copies.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+
+----------------------------------------------------------------------
+
+The regex library (deps/regex/) is licensed under the GNU LGPL
+(available at the end of this file).
+
+Definitions for data structures and routines for the regular
+expression library.
+
+Copyright (C) 1985,1989-93,1995-98,2000,2001,2002,2003,2005,2006,2008
+Free Software Foundation, Inc.
+This file is part of the GNU C Library.
+
+The GNU C Library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+The GNU C Library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with the GNU C Library; if not, write to the Free
+Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+----------------------------------------------------------------------
+
+The bundled winhttp definition files (deps/winhttp/) are licensed under
+the GNU LGPL (available at the end of this file).
+
+Copyright (C) 2007 Francois Gouget
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+
+----------------------------------------------------------------------
+
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL. It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
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+That's all there is to it!
+
+----------------------------------------------------------------------
+
+The bundled SHA1 collision detection code is licensed under the MIT license:
+
+MIT License
+
+Copyright (c) 2017:
+ Marc Stevens
+ Cryptology Group
+ Centrum Wiskunde & Informatica
+ P.O. Box 94079, 1090 GB Amsterdam, Netherlands
+ marc@marc-stevens.nl
+
+ Dan Shumow
+ Microsoft Research
+ danshu@microsoft.com
+
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+SOFTWARE.
+
+----------------------------------------------------------------------
+
+The bundled wildmatch code is licensed under the BSD license:
+
+Copyright Rich Salz.
+All rights reserved.
+
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+following restrictions are are met:
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+1. Source distributions must retain this entire copyright notice
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+
+----------------------------------------------------------------------
+
+Portions of the OpenSSL headers are included under the OpenSSL license:
+
+Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
+All rights reserved.
+
+This package is an SSL implementation written
+by Eric Young (eay@cryptsoft.com).
+The implementation was written so as to conform with Netscapes SSL.
+
+This library is free for commercial and non-commercial use as long as
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+except that the holder is Tim Hudson (tjh@cryptsoft.com).
+
+Copyright remains Eric Young's, and as such any Copyright notices in
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+ The word 'cryptographic' can be left out if the rouines from the library
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+4. If you include any Windows specific code (or a derivative thereof) from
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+
+THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND
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+
+The licence and distribution terms for any publically available version or
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+copied and put under another distribution licence
+[including the GNU Public Licence.]
+
+====================================================================
+Copyright (c) 1998-2007 The OpenSSL Project. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
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+
+1. Redistributions of source code must retain the above copyright
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+
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in
+ the documentation and/or other materials provided with the
+ distribution.
+
+3. All advertising materials mentioning features or use of this
+ software must display the following acknowledgment:
+ "This product includes software developed by the OpenSSL Project
+ for use in the OpenSSL Toolkit. (http://www.openssl.org/)"
+
+4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to
+ endorse or promote products derived from this software without
+ prior written permission. For written permission, please contact
+ openssl-core@openssl.org.
+
+5. Products derived from this software may not be called "OpenSSL"
+ nor may "OpenSSL" appear in their names without prior written
+ permission of the OpenSSL Project.
+
+6. Redistributions of any form whatsoever must retain the following
+ acknowledgment:
+ "This product includes software developed by the OpenSSL Project
+ for use in the OpenSSL Toolkit (http://www.openssl.org/)"
+
+THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY
+EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR
+ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+OF THE POSSIBILITY OF SUCH DAMAGE.
+```
+
+### libssh2/libssh2
+
+```
+/* Copyright (c) 2004-2007 Sara Golemon
+ * Copyright (c) 2005,2006 Mikhail Gusarov
+ * Copyright (c) 2006-2007 The Written Word, Inc.
+ * Copyright (c) 2007 Eli Fant
+ * Copyright (c) 2009-2021 Daniel Stenberg
+ * Copyright (C) 2008, 2009 Simon Josefsson
+ * Copyright (c) 2000 Markus Friedl
+ * Copyright (c) 2015 Microsoft Corp.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms,
+ * with or without modification, are permitted provided
+ * that the following conditions are met:
+ *
+ * Redistributions of source code must retain the above
+ * copyright notice, this list of conditions and the
+ * following disclaimer.
+ *
+ * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following
+ * disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * Neither the name of the copyright holder nor the names
+ * of any other contributors may be used to endorse or
+ * promote products derived from this software without
+ * specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
+ * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+ * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
+ * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
+ * OF SUCH DAMAGE.
+ */
+```
+
+### OpenSSL
+
+```
+
+ LICENSE ISSUES
+ ==============
+
+ The OpenSSL toolkit stays under a double license, i.e. both the conditions of
+ the OpenSSL License and the original SSLeay license apply to the toolkit.
+ See below for the actual license texts.
+
+ OpenSSL License
+ ---------------
+
+/* ====================================================================
+ * Copyright (c) 1998-2019 The OpenSSL Project. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3. All advertising materials mentioning features or use of this
+ * software must display the following acknowledgment:
+ * "This product includes software developed by the OpenSSL Project
+ * for use in the OpenSSL Toolkit. (http://www.openssl.org/)"
+ *
+ * 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to
+ * endorse or promote products derived from this software without
+ * prior written permission. For written permission, please contact
+ * openssl-core@openssl.org.
+ *
+ * 5. Products derived from this software may not be called "OpenSSL"
+ * nor may "OpenSSL" appear in their names without prior written
+ * permission of the OpenSSL Project.
+ *
+ * 6. Redistributions of any form whatsoever must retain the following
+ * acknowledgment:
+ * "This product includes software developed by the OpenSSL Project
+ * for use in the OpenSSL Toolkit (http://www.openssl.org/)"
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY
+ * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR
+ * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ * ====================================================================
+ *
+ * This product includes cryptographic software written by Eric Young
+ * (eay@cryptsoft.com). This product includes software written by Tim
+ * Hudson (tjh@cryptsoft.com).
+ *
+ */
+
+ Original SSLeay License
+ -----------------------
+
+/* Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
+ * All rights reserved.
+ *
+ * This package is an SSL implementation written
+ * by Eric Young (eay@cryptsoft.com).
+ * The implementation was written so as to conform with Netscapes SSL.
+ *
+ * This library is free for commercial and non-commercial use as long as
+ * the following conditions are aheared to. The following conditions
+ * apply to all code found in this distribution, be it the RC4, RSA,
+ * lhash, DES, etc., code; not just the SSL code. The SSL documentation
+ * included with this distribution is covered by the same copyright terms
+ * except that the holder is Tim Hudson (tjh@cryptsoft.com).
+ *
+ * Copyright remains Eric Young's, and as such any Copyright notices in
+ * the code are not to be removed.
+ * If this package is used in a product, Eric Young should be given attribution
+ * as the author of the parts of the library used.
+ * This can be in the form of a textual message at program startup or
+ * in documentation (online or textual) provided with the package.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * "This product includes cryptographic software written by
+ * Eric Young (eay@cryptsoft.com)"
+ * The word 'cryptographic' can be left out if the rouines from the library
+ * being used are not cryptographic related :-).
+ * 4. If you include any Windows specific code (or a derivative thereof) from
+ * the apps directory (application code) you must include an acknowledgement:
+ * "This product includes software written by Tim Hudson (tjh@cryptsoft.com)"
+ *
+ * THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * The licence and distribution terms for any publically available version or
+ * derivative of this code cannot be changed. i.e. this code cannot simply be
+ * copied and put under another distribution licence
+ * [including the GNU Public Licence.]
+ */
+```
diff --git a/addons/godot-git-plugin/git_plugin.gdextension b/addons/godot-git-plugin/git_plugin.gdextension
new file mode 100644
index 0000000..62cf890
--- /dev/null
+++ b/addons/godot-git-plugin/git_plugin.gdextension
@@ -0,0 +1,10 @@
+[configuration]
+
+entry_symbol = "git_plugin_init"
+compatibility_minimum = "4.2.0"
+
+[libraries]
+
+linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
+macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
+windows.editor.x86_64 = "windows/libgit_plugin.windows.editor.x86_64.dll"
diff --git a/addons/godot-git-plugin/git_plugin.gdextension.uid b/addons/godot-git-plugin/git_plugin.gdextension.uid
new file mode 100644
index 0000000..fb21b36
--- /dev/null
+++ b/addons/godot-git-plugin/git_plugin.gdextension.uid
@@ -0,0 +1 @@
+uid://biqxyjsf64sux
diff --git a/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so b/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so
new file mode 100644
index 0000000..0acaa28
Binary files /dev/null and b/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so differ
diff --git a/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib b/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib
new file mode 100644
index 0000000..8e30951
Binary files /dev/null and b/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib differ
diff --git a/addons/godot-git-plugin/windows/libgit_plugin.windows.editor.x86_64.dll b/addons/godot-git-plugin/windows/libgit_plugin.windows.editor.x86_64.dll
new file mode 100644
index 0000000..1102afc
Binary files /dev/null and b/addons/godot-git-plugin/windows/libgit_plugin.windows.editor.x86_64.dll differ
diff --git a/assets/textures/debug/16px.png b/assets/textures/debug/16px.png
new file mode 100644
index 0000000..7d48eeb
Binary files /dev/null and b/assets/textures/debug/16px.png differ
diff --git a/assets/textures/debug/16px.png.import b/assets/textures/debug/16px.png.import
new file mode 100644
index 0000000..7dd95cf
--- /dev/null
+++ b/assets/textures/debug/16px.png.import
@@ -0,0 +1,41 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bcojlpp18chv2"
+path.s3tc="res://.godot/imported/16px.png-fc629192c69cc840b3b1dc1a3f480bd4.s3tc.ctex"
+metadata={
+"imported_formats": ["s3tc_bptc"],
+"vram_texture": true
+}
+
+[deps]
+
+source_file="res://assets/textures/debug/16px.png"
+dest_files=["res://.godot/imported/16px.png-fc629192c69cc840b3b1dc1a3f480bd4.s3tc.ctex"]
+
+[params]
+
+compress/mode=2
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/assets/textures/debug/32.png b/assets/textures/debug/32.png
new file mode 100644
index 0000000..283735d
Binary files /dev/null and b/assets/textures/debug/32.png differ
diff --git a/assets/textures/debug/32.png.import b/assets/textures/debug/32.png.import
new file mode 100644
index 0000000..0719e0b
--- /dev/null
+++ b/assets/textures/debug/32.png.import
@@ -0,0 +1,41 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cl65sdce7cjce"
+path.s3tc="res://.godot/imported/32.png-c60785513c12bf519f10a74d61636b58.s3tc.ctex"
+metadata={
+"imported_formats": ["s3tc_bptc"],
+"vram_texture": true
+}
+
+[deps]
+
+source_file="res://assets/textures/debug/32.png"
+dest_files=["res://.godot/imported/32.png-c60785513c12bf519f10a74d61636b58.s3tc.ctex"]
+
+[params]
+
+compress/mode=2
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/assets/textures/debug/64.png b/assets/textures/debug/64.png
new file mode 100644
index 0000000..9b93aed
Binary files /dev/null and b/assets/textures/debug/64.png differ
diff --git a/assets/textures/debug/64.png.import b/assets/textures/debug/64.png.import
new file mode 100644
index 0000000..4625163
--- /dev/null
+++ b/assets/textures/debug/64.png.import
@@ -0,0 +1,41 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bq6kfyf88kofe"
+path.s3tc="res://.godot/imported/64.png-83621268d26d20755a3d5fdce5844072.s3tc.ctex"
+metadata={
+"imported_formats": ["s3tc_bptc"],
+"vram_texture": true
+}
+
+[deps]
+
+source_file="res://assets/textures/debug/64.png"
+dest_files=["res://.godot/imported/64.png-83621268d26d20755a3d5fdce5844072.s3tc.ctex"]
+
+[params]
+
+compress/mode=2
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/icon.svg b/icon.svg
new file mode 100644
index 0000000..c6bbb7d
--- /dev/null
+++ b/icon.svg
@@ -0,0 +1 @@
+
diff --git a/icon.svg.import b/icon.svg.import
new file mode 100644
index 0000000..ae022cf
--- /dev/null
+++ b/icon.svg.import
@@ -0,0 +1,43 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dp1b88ej6s7e1"
+path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.svg"
+dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/project.godot b/project.godot
new file mode 100644
index 0000000..460b589
--- /dev/null
+++ b/project.godot
@@ -0,0 +1,105 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="Factory Game"
+run/main_scene="uid://d3wq6hfxq4rd6"
+config/features=PackedStringArray("4.6", "C#", "Forward Plus")
+config/icon="res://icon.svg"
+
+[autoload]
+
+DebugScreen="*uid://dfywog3xvaatq"
+
+[dotnet]
+
+project/assembly_name="Factory Game"
+
+[editor]
+
+version_control/plugin_name="GitPlugin"
+version_control/autoload_on_startup=true
+
+[input]
+
+move_left={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
+]
+}
+move_right={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
+]
+}
+move_forward={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
+]
+}
+move_backward={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
+]
+}
+move_jump={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
+]
+}
+camera_left={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
+]
+}
+camera_right={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
+]
+}
+camera_up={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
+]
+}
+camera_down={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
+]
+}
+action_crouch={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":7,"pressure":0.0,"pressed":true,"script":null)
+]
+}
+action_sprint={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
+
+[physics]
+
+3d/physics_engine="Jolt Physics"
+
+[rendering]
+
+rendering_device/driver.windows="d3d12"
diff --git a/scenes/components/CollisionComponent.tscn b/scenes/components/CollisionComponent.tscn
new file mode 100644
index 0000000..a969f2b
--- /dev/null
+++ b/scenes/components/CollisionComponent.tscn
@@ -0,0 +1,8 @@
+[gd_scene format=3 uid="uid://dwcik0e4ixs0u"]
+
+[ext_resource type="Script" uid="uid://b1683v4e4gh38" path="res://source/Scripts/Components/CollisionComponent.cs" id="1_e6uy1"]
+
+[node name="CollisionComponent" type="Area3D" unique_id=1105156486 node_paths=PackedStringArray("WhiteList", "BlackList")]
+script = ExtResource("1_e6uy1")
+WhiteList = []
+BlackList = []
diff --git a/scenes/entities/Player.tscn b/scenes/entities/Player.tscn
new file mode 100644
index 0000000..f744f78
--- /dev/null
+++ b/scenes/entities/Player.tscn
@@ -0,0 +1,76 @@
+[gd_scene format=3 uid="uid://f2oncv0p7qxy"]
+
+[ext_resource type="Script" uid="uid://chuyrnjbwvvf5" path="res://source/Scripts/PlayerController.cs" id="1_o7et6"]
+[ext_resource type="Script" uid="uid://cyl680l0b3hej" path="res://source/Scripts/CameraController.cs" id="3_24gqh"]
+[ext_resource type="PackedScene" uid="uid://dwcik0e4ixs0u" path="res://scenes/components/CollisionComponent.tscn" id="3_j1g85"]
+[ext_resource type="Texture2D" uid="uid://bcojlpp18chv2" path="res://assets/textures/debug/16px.png" id="3_yjynp"]
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_o7et6"]
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_24gqh"]
+height = 1.0
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_yjynp"]
+radius = 0.475
+height = 0.95
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7jddb"]
+height = 1.5
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g13of"]
+albedo_texture = ExtResource("3_yjynp")
+uv1_triplanar = true
+texture_filter = 0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_yjynp"]
+material = SubResource("StandardMaterial3D_g13of")
+
+[node name="Player" type="CharacterBody3D" unique_id=654871017 node_paths=PackedStringArray("StandCollision", "CrouchCollision", "HeadCollisionComponent", "BottomCollisionComponent", "Camera", "StandCameraPosition", "CrouchCameraPosition")]
+script = ExtResource("1_o7et6")
+StandCollision = NodePath("StandCollisionShape3D")
+CrouchCollision = NodePath("CrouchCollisionShape3D")
+HeadCollisionComponent = NodePath("HeadAreaCollisionComponent")
+BottomCollisionComponent = NodePath("BottomCollisionComponent")
+Camera = NodePath("Camera3D")
+StandCameraPosition = NodePath("StandCameraMarker3D")
+CrouchCameraPosition = NodePath("CrouchCameraMarker3D")
+metadata/_edit_group_ = true
+
+[node name="Camera3D" type="Camera3D" parent="." unique_id=1744916979]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
+script = ExtResource("3_24gqh")
+
+[node name="RayCast3D" type="RayCast3D" parent="Camera3D" unique_id=126273469]
+transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0)
+
+[node name="StandCameraMarker3D" type="Marker3D" parent="." unique_id=1201495111]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
+
+[node name="CrouchCameraMarker3D" type="Marker3D" parent="." unique_id=659387861]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
+
+[node name="StandCollisionShape3D" type="CollisionShape3D" parent="." unique_id=1333295902]
+shape = SubResource("CapsuleShape3D_o7et6")
+
+[node name="CrouchCollisionShape3D" type="CollisionShape3D" parent="." unique_id=899067076]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
+shape = SubResource("CapsuleShape3D_24gqh")
+
+[node name="HeadAreaCollisionComponent" parent="." unique_id=1105156486 node_paths=PackedStringArray("BlackList") instance=ExtResource("3_j1g85")]
+UseBlackList = true
+BlackList = [NodePath("..")]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="HeadAreaCollisionComponent" unique_id=1935674248]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.525, 0)
+shape = SubResource("CapsuleShape3D_yjynp")
+
+[node name="BottomCollisionComponent" parent="." unique_id=2140658375 node_paths=PackedStringArray("BlackList") instance=ExtResource("3_j1g85")]
+UseBlackList = true
+BlackList = [NodePath("..")]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="BottomCollisionComponent" unique_id=659234250]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.75, 0)
+shape = SubResource("CapsuleShape3D_7jddb")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1046949660]
+mesh = SubResource("CapsuleMesh_yjynp")
diff --git a/scenes/levels/Playground.tscn b/scenes/levels/Playground.tscn
new file mode 100644
index 0000000..e1be7ac
--- /dev/null
+++ b/scenes/levels/Playground.tscn
@@ -0,0 +1,109 @@
+[gd_scene format=3 uid="uid://d3wq6hfxq4rd6"]
+
+[ext_resource type="Texture2D" uid="uid://bq6kfyf88kofe" path="res://assets/textures/debug/64.png" id="1_pwpi7"]
+[ext_resource type="PackedScene" uid="uid://f2oncv0p7qxy" path="res://scenes/entities/Player.tscn" id="2_x5x4g"]
+[ext_resource type="PackedScene" uid="uid://b58fh1sxljslo" path="res://scenes/objects/Cube.tscn" id="3_17ysi"]
+[ext_resource type="Texture2D" uid="uid://cl65sdce7cjce" path="res://assets/textures/debug/32.png" id="5_qlr2e"]
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_x5x4g"]
+size = Vector3(100, 0, 100)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pwpi7"]
+albedo_texture = ExtResource("1_pwpi7")
+uv1_triplanar = true
+texture_filter = 0
+
+[sub_resource type="PlaneMesh" id="PlaneMesh_x5x4g"]
+size = Vector2(100, 100)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_3tfcg"]
+size = Vector3(1, 1, 0.5)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1soqn"]
+albedo_texture = ExtResource("5_qlr2e")
+uv1_triplanar = true
+texture_filter = 0
+
+[sub_resource type="SphereMesh" id="SphereMesh_p6fnf"]
+radius = 2.0
+height = 4.0
+
+[sub_resource type="SphereShape3D" id="SphereShape3D_4kj4k"]
+radius = 2.0
+
+[sub_resource type="SphereShape3D" id="SphereShape3D_17ysi"]
+radius = 6.0
+
+[node name="Playground" type="Node3D" unique_id=17957055]
+
+[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=1480957267]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=1646882894]
+shape = SubResource("BoxShape3D_x5x4g")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D" unique_id=809606401]
+material_override = SubResource("StandardMaterial3D_pwpi7")
+mesh = SubResource("PlaneMesh_x5x4g")
+
+[node name="Player" parent="." unique_id=654871017 instance=ExtResource("2_x5x4g")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=672101208]
+transform = Transform3D(0.70710677, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.70710677, -0.49999994, 0.49999994, 0, 10, 0)
+light_energy = 2.0
+shadow_enabled = true
+
+[node name="Cube" parent="." unique_id=719944821 instance=ExtResource("3_17ysi")]
+transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, -3, 3, 0)
+
+[node name="Cube2" parent="." unique_id=1962198599 instance=ExtResource("3_17ysi")]
+transform = Transform3D(2.598076, 1.5, 0, -1.5, 2.598076, 0, 0, 0, 3, 2, 3, 0)
+
+[node name="Cube3" parent="." unique_id=1118073292 instance=ExtResource("3_17ysi")]
+transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 1, 0, 5, -6)
+
+[node name="Area3D" type="Area3D" parent="Cube3" unique_id=1790961879]
+transform = Transform3D(0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0, 1)
+gravity_space_override = 3
+gravity_point_center = Vector3(0, 0, -1)
+gravity_direction = Vector3(0, 0, -1)
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube3/Area3D" unique_id=915921693]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25)
+shape = SubResource("BoxShape3D_3tfcg")
+
+[node name="Cube4" parent="." unique_id=1726519300 instance=ExtResource("3_17ysi")]
+transform = Transform3D(8.693331, 2.3293712, 0, -2.3293712, 8.693331, 0, 0, 0, 9, 11.696152, -2.2057714, 9)
+
+[node name="StaticBody3D2" type="StaticBody3D" parent="." unique_id=1146809951]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 8, 0)
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D2" unique_id=2073891869]
+material_override = SubResource("StandardMaterial3D_1soqn")
+mesh = SubResource("SphereMesh_p6fnf")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D2" unique_id=2114568472]
+shape = SubResource("SphereShape3D_4kj4k")
+
+[node name="Area3D" type="Area3D" parent="StaticBody3D2" unique_id=2012831209]
+gravity_space_override = 3
+gravity_point = true
+gravity_point_center = Vector3(0, 0, 0)
+gravity_direction = Vector3(0, 0, 0)
+gravity = 4.9
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D2/Area3D" unique_id=1081208726]
+shape = SubResource("SphereShape3D_17ysi")
+
+[node name="Cube5" parent="." unique_id=1676247518 instance=ExtResource("3_17ysi")]
+transform = Transform3D(-4.3711384e-07, 0, 0.99999994, 0, 9.999999, 0, -10, 0, -4.371139e-08, -5, 5, -1)
+
+[node name="Area3D" type="Area3D" parent="Cube5" unique_id=1308065252]
+transform = Transform3D(0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0, 1)
+gravity_space_override = 3
+gravity_point_center = Vector3(-1, 0, 0)
+gravity_direction = Vector3(-1, 0, 0)
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube5/Area3D" unique_id=927684454]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25)
+shape = SubResource("BoxShape3D_3tfcg")
diff --git a/scenes/objects/Cube.tscn b/scenes/objects/Cube.tscn
new file mode 100644
index 0000000..1bd91d7
--- /dev/null
+++ b/scenes/objects/Cube.tscn
@@ -0,0 +1,22 @@
+[gd_scene format=3 uid="uid://b58fh1sxljslo"]
+
+[ext_resource type="Texture2D" uid="uid://cl65sdce7cjce" path="res://assets/textures/debug/32.png" id="1_1r700"]
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_odh56"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dtkl6"]
+albedo_texture = ExtResource("1_1r700")
+uv1_triplanar = true
+texture_filter = 0
+
+[sub_resource type="BoxMesh" id="BoxMesh_5l2nu"]
+
+[node name="Cube" type="StaticBody3D" unique_id=719944821]
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=98294870]
+shape = SubResource("BoxShape3D_odh56")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=259688884]
+material_override = SubResource("StandardMaterial3D_dtkl6")
+mesh = SubResource("BoxMesh_5l2nu")
diff --git a/scenes/ui/DebugScreen.tscn b/scenes/ui/DebugScreen.tscn
new file mode 100644
index 0000000..eec58a2
--- /dev/null
+++ b/scenes/ui/DebugScreen.tscn
@@ -0,0 +1,22 @@
+[gd_scene format=3 uid="uid://dfywog3xvaatq"]
+
+[ext_resource type="Script" uid="uid://bxfhkc44lo88c" path="res://source/Scripts/DebugScreen.cs" id="1_rvq7n"]
+
+[node name="DebugScreen" type="Control" unique_id=412746030 node_paths=PackedStringArray("Text")]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1_rvq7n")
+Text = NodePath("RichTextLabel")
+
+[node name="RichTextLabel" type="RichTextLabel" parent="." unique_id=869388311]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+text = " FPS: {FPS}"
diff --git a/scenes/ui/MainMenu.tscn b/scenes/ui/MainMenu.tscn
new file mode 100644
index 0000000..c0e430b
--- /dev/null
+++ b/scenes/ui/MainMenu.tscn
@@ -0,0 +1,24 @@
+[gd_scene format=3 uid="uid://c86aaee0t6unc"]
+
+[sub_resource type="Theme" id="Theme_0rmrm"]
+
+[node name="MainMenu" type="Control" unique_id=1487626196]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+theme = SubResource("Theme_0rmrm")
+
+[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=1745174404]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="Button" type="Button" parent="VBoxContainer" unique_id=1720039221]
+layout_mode = 2
+text = "Exit"
diff --git a/source/ComponentUtils.cs b/source/ComponentUtils.cs
new file mode 100644
index 0000000..d26d194
--- /dev/null
+++ b/source/ComponentUtils.cs
@@ -0,0 +1,21 @@
+using Godot;
+using Godot.Collections;
+using System.ComponentModel;
+
+namespace FactoryGame;
+
+public class ComponentUtils {
+ public static Array GetComponents<[MustBeVariant] T>(Node node, int iterations = 1) where T : IComponent {
+ var result = new Array();
+
+ var children = node.GetChildren();
+ foreach (var item in children) {
+ if (item is T component)
+ result.Add(component);
+ }
+
+ return result;
+ }
+ public static T? GetComponent<[MustBeVariant] T>(Node node, int index = 0) where T : IComponent =>
+ GetComponents(node)[index];
+}
diff --git a/source/ComponentUtils.cs.uid b/source/ComponentUtils.cs.uid
new file mode 100644
index 0000000..85adab7
--- /dev/null
+++ b/source/ComponentUtils.cs.uid
@@ -0,0 +1 @@
+uid://ruibfbsgsvnv
diff --git a/source/Entities/IComponent.cs b/source/Entities/IComponent.cs
new file mode 100644
index 0000000..d3fd250
--- /dev/null
+++ b/source/Entities/IComponent.cs
@@ -0,0 +1,3 @@
+namespace FactoryGame.Entities;
+
+public interface IComponent { }
diff --git a/source/Entities/IComponent.cs.uid b/source/Entities/IComponent.cs.uid
new file mode 100644
index 0000000..b04f99b
--- /dev/null
+++ b/source/Entities/IComponent.cs.uid
@@ -0,0 +1 @@
+uid://01l4dxjmuufm
diff --git a/source/Entities/PlayerMovingState.cs b/source/Entities/PlayerMovingState.cs
new file mode 100644
index 0000000..5bb3aae
--- /dev/null
+++ b/source/Entities/PlayerMovingState.cs
@@ -0,0 +1,7 @@
+namespace FactoryGame.Entities;
+
+public enum PlayerMovingState {
+ Walking,
+ Crouching,
+ Sprinting
+}
\ No newline at end of file
diff --git a/source/Entities/PlayerMovingState.cs.uid b/source/Entities/PlayerMovingState.cs.uid
new file mode 100644
index 0000000..bbe0d52
--- /dev/null
+++ b/source/Entities/PlayerMovingState.cs.uid
@@ -0,0 +1 @@
+uid://bw5i8tvduw6xb
diff --git a/source/Scripts/CameraController.cs b/source/Scripts/CameraController.cs
new file mode 100644
index 0000000..c665a30
--- /dev/null
+++ b/source/Scripts/CameraController.cs
@@ -0,0 +1,47 @@
+using Godot;
+
+using static FactoryGame.Utils.Constants.PropertyHints;
+
+public partial class CameraController : Camera3D {
+ [Export(PropertyHint.Range, PrimaRange)]
+ public float MouseSensitivity { get; set; } = 0.5f;
+ [Export(PropertyHint.Range, PrimaRange)]
+ public float JoystickSensitivity { get; set; } = 0.5f;
+ [Export(PropertyHint.Range, PrimaRange)]
+ public float DeadZone { get; set; } = 0.1f;
+
+ private float _lastX = 0f;
+ private float _lastY = 0f;
+
+ private Node3D? _parent;
+
+ public override void _Ready() {
+ _parent = GetParent();
+ Input.MouseMode = Input.MouseModeEnum.Captured;
+ }
+
+ public override void _Process(double delta) {
+ var input = Input.GetVector("camera_left", "camera_right", "camera_up", "camera_down", DeadZone);
+ RotateCamera(input * -(JoystickSensitivity / 10f));
+
+ base._Process(delta);
+ }
+
+ public override void _Input(InputEvent @event) {
+ if (@event is InputEventMouseMotion mouseMotion)
+ RotateCamera(new Vector2(mouseMotion.Relative.X, mouseMotion.Relative.Y) * -(MouseSensitivity / 100f));
+
+ base._Input(@event);
+ }
+
+ private void RotateCamera(Vector2 direction) {
+ if (direction == Vector2.Zero) return;
+
+ _parent?.RotateObjectLocal(Vector3.Up, direction.X);
+ //_parent!.RotateY(direction.X);
+
+ var rotationX = Rotation.X + direction.Y;
+ rotationX = Mathf.Clamp(rotationX, Mathf.DegToRad(-90), Mathf.DegToRad(90));
+ Rotation = new Vector3(rotationX, Rotation.Y, Rotation.Z);
+ }
+}
diff --git a/source/Scripts/CameraController.cs.uid b/source/Scripts/CameraController.cs.uid
new file mode 100644
index 0000000..90e294b
--- /dev/null
+++ b/source/Scripts/CameraController.cs.uid
@@ -0,0 +1 @@
+uid://cyl680l0b3hej
diff --git a/source/Scripts/Components/CollisionComponent.cs b/source/Scripts/Components/CollisionComponent.cs
new file mode 100644
index 0000000..196d67b
--- /dev/null
+++ b/source/Scripts/Components/CollisionComponent.cs
@@ -0,0 +1,75 @@
+using FactoryGame.Entities;
+using Godot;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+public partial class CollisionComponent : Area3D, IComponent {
+ public enum CollisionComponentMode {
+ Body,
+ BodyShape,
+ Area,
+ AreaShape
+ }
+ [Export]
+ public CollisionComponentMode Mode { get; set; } = CollisionComponentMode.Body;
+ [ExportGroup("White List")]
+ [Export]
+ public bool UseWhiteList { get; set; }
+ [Export]
+ public Node3D[]? WhiteList { get; set; }
+ [ExportGroup("Black List")]
+ [Export]
+ public bool UseBlackList { get; set; }
+ [Export]
+ public Node3D[]? BlackList { get; set; }
+
+ public IReadOnlyList Collisions => _collisions;
+ private List _collisions = new();
+ public override void _Ready() {
+ switch (Mode) {
+ case CollisionComponentMode.Body: {
+ BodyEntered += (body) => Enter(body);
+ BodyExited += (body) => Exit(body);
+ }
+ ; break;
+ case CollisionComponentMode.BodyShape: {
+ BodyShapeEntered += (_, body, _, _) => Enter(body);
+ BodyShapeExited += (_, body, _, _) => Exit(body);
+ }
+ ; break;
+ case CollisionComponentMode.Area: {
+ AreaEntered += Enter;
+ AreaEntered += Exit;
+ }
+ ; break;
+ case CollisionComponentMode.AreaShape: {
+ AreaShapeEntered += (_, body, _, _) => Enter(body);
+ AreaShapeEntered += (_, body, _, _) => Exit(body);
+ }
+ ; break;
+ }
+
+ base._Ready();
+ }
+
+ private void Enter(Node3D body) {
+ if (CheckBody(body))
+ _collisions.Add(body);
+ }
+ private void Exit(Node3D body) {
+ if (_collisions.Contains(body))
+ _collisions.Remove(body);
+ }
+
+ private bool CheckBody(Node3D body) {
+ if (UseBlackList && BlackList != null && BlackList.Contains(body))
+ return false;
+ if (UseWhiteList && WhiteList != null && !WhiteList.Contains(body))
+ return false;
+ return true;
+ }
+
+ public bool IsCollide() => _collisions.Count > 0;
+ public bool IsCollide(Node3D body) => _collisions.Contains(body);
+}
diff --git a/source/Scripts/Components/CollisionComponent.cs.uid b/source/Scripts/Components/CollisionComponent.cs.uid
new file mode 100644
index 0000000..d4448f4
--- /dev/null
+++ b/source/Scripts/Components/CollisionComponent.cs.uid
@@ -0,0 +1 @@
+uid://b1683v4e4gh38
diff --git a/source/Scripts/DebugScreen.cs b/source/Scripts/DebugScreen.cs
new file mode 100644
index 0000000..6f666e5
--- /dev/null
+++ b/source/Scripts/DebugScreen.cs
@@ -0,0 +1,20 @@
+using Godot;
+
+public partial class DebugScreen : Control {
+ public static DebugScreen? Instance { get; private set; }
+
+ [Export]
+ public RichTextLabel? Text { get; set; }
+
+ private string layout = string.Empty;
+ public override void _Ready() {
+ layout = Text!.Text;
+ Instance = this;
+ }
+
+ public override void _Process(double delta) {
+ var text = layout;
+ Text!.Text = layout.Replace("{FPS}", Engine.GetFramesPerSecond().ToString());
+ base._Process(delta);
+ }
+}
\ No newline at end of file
diff --git a/source/Scripts/DebugScreen.cs.uid b/source/Scripts/DebugScreen.cs.uid
new file mode 100644
index 0000000..19cb846
--- /dev/null
+++ b/source/Scripts/DebugScreen.cs.uid
@@ -0,0 +1 @@
+uid://bxfhkc44lo88c
diff --git a/source/Scripts/PlayerController.cs b/source/Scripts/PlayerController.cs
new file mode 100644
index 0000000..6efef36
--- /dev/null
+++ b/source/Scripts/PlayerController.cs
@@ -0,0 +1,193 @@
+using FactoryGame.Entities;
+using Godot;
+
+using static FactoryGame.Utils.Constants.PropertyHints;
+
+public partial class PlayerController : CharacterBody3D {
+ [ExportGroup("Nodes")]
+ [Export]
+ public CollisionShape3D? StandCollision { get; set; }
+ [Export]
+ public CollisionShape3D? CrouchCollision { get; set; }
+ [Export]
+ public CollisionComponent? HeadCollisionComponent { get; set; }
+ [Export]
+ public CollisionComponent? BottomCollisionComponent { get; set; }
+ [Export]
+ public Camera3D? Camera { get; set; }
+ [Export]
+ public Marker3D? StandCameraPosition { get; set; }
+ [Export]
+ public Marker3D? CrouchCameraPosition { get; set; }
+
+ [ExportGroup("Behavior")]
+ [Export(PropertyHint.Range, PrimaRange)]
+ public float CameraSpeed { get; set; } = 0.25f;
+ [Export(PropertyHint.Range, OctaveRange)]
+ public float PushImpulse { get; set; } = 0.5f;
+ [Export(PropertyHint.Range, PrimaRange)]
+ public float CeilingBounce { get; set; } = 0.3f;
+ [Export]
+ public PlayerMovingState MovingState {
+ get => _movingState; set {
+ if (_movingState == value) return;
+ if (crouchLock) { _movingState = PlayerMovingState.Crouching; return; }
+
+ _movingState = value;
+ StandCollision!.Disabled = !(_movingState == PlayerMovingState.Walking || _movingState == PlayerMovingState.Sprinting);
+ CrouchCollision!.Disabled = _movingState != PlayerMovingState.Crouching;
+ if (_movingState == PlayerMovingState.Walking || _movingState == PlayerMovingState.Sprinting)
+ _cameraTargetPosition = StandCameraPosition!.Position;
+ if (_movingState == PlayerMovingState.Crouching)
+ _cameraTargetPosition = CrouchCameraPosition!.Position;
+ }
+ }
+ private PlayerMovingState _movingState = PlayerMovingState.Walking;
+ private bool crouchLock = false;
+
+ [ExportSubgroup("Gravity Stabilization")]
+ [Export(PropertyHint.Range, TwoOctaveRange)]
+ public float FlyGravityStabilizationSpeed { get; set; } = 2f;
+ [Export(PropertyHint.Range, TwoOctaveRange)]
+ public float FloorGravityStabilizationSpeed { get; set; } = 15f;
+ public float GetCurrentGravityStabilizationSpeed() => BottomCollisionComponent!.IsCollide() ? FloorGravityStabilizationSpeed : FlyGravityStabilizationSpeed;
+
+ [ExportSubgroup("Movement")]
+ [Export(PropertyHint.Range, OctaveRange)]
+ public float MoveVelocity { get; set; } = 4f;
+ [Export(PropertyHint.Range, OctaveRange)]
+ public float CrouchVelocity { get; set; } = 2f;
+ [Export(PropertyHint.Range, OctaveRange)]
+ public float SprintVelocity { get; set; } = 8f;
+ [Export(PropertyHint.Range, QuartRange)]
+ public float FlyVelocityMultiplier { get; set; } = 1.05f;
+ private float GetCurrentSpeed() {
+ var speed = MovingState switch {
+ PlayerMovingState.Walking => MoveVelocity,
+ PlayerMovingState.Crouching => CrouchVelocity,
+ PlayerMovingState.Sprinting => SprintVelocity,
+ _ => MoveVelocity
+ };
+
+ if (!IsOnFloor()) return FlyVelocityMultiplier * speed;
+ return speed;
+ }
+ [Export(PropertyHint.Range, OctaveRange)]
+ public float JumpVelocity { get; set; } = 4f;
+
+ [ExportSubgroup("Friction")]
+ [Export(PropertyHint.Range, PrimaRange)]
+ public float MoveFriction { get; set; } = 0.5f;
+ [Export(PropertyHint.Range, PrimaRange)]
+ public float CrouchFriction { get; set; } = 0.2f;
+ [Export(PropertyHint.Range, OctaveRange)]
+ public float SprintFriction { get; set; } = 0.6f;
+ [Export(PropertyHint.Range, PrimaRange)]
+ public float FlyFriction { get; set; } = 0.1f;
+ private float GetCurrentFriction() => !IsOnFloor() ? FlyFriction : MovingState switch {
+ PlayerMovingState.Walking => MoveFriction,
+ PlayerMovingState.Crouching => CrouchFriction,
+ PlayerMovingState.Sprinting => SprintFriction,
+ _ => MoveFriction
+ };
+
+ public override void _Ready() {
+ _cameraTargetPosition = Camera!.Position;
+ HeadCollisionComponent!.BodyEntered += (_) => ProceedCrouchingCheck(HeadCollisionComponent!);
+ HeadCollisionComponent!.BodyExited += (_) => ProceedCrouchingCheck(HeadCollisionComponent!);
+
+ base._Ready();
+ }
+ public override void _PhysicsProcess(double delta) {
+ var fDelta = (float)delta;
+ UpdatePlayerOrientation(fDelta);
+
+ var gravity = ProceedGravityVelocity(fDelta);
+ var move = ProceedMoveVelocity(fDelta);
+
+ Velocity = gravity + move;
+ MoveAndSlide();
+
+ Push();
+
+ base._PhysicsProcess(delta);
+ }
+
+ private void ProceedCrouchingCheck(CollisionComponent collisionComponent) {
+ if (collisionComponent.IsCollide()) {
+ crouchLock = true;
+ MovingState = PlayerMovingState.Crouching;
+ } else crouchLock = false;
+ }
+
+ private void UpdatePlayerOrientation(float delta) {
+ var gravity = GetGravity();
+ if (gravity == Vector3.Zero) return;
+
+ UpDirection = -gravity;
+ var objectBottomDirection = -Transform.Basis.Y;
+ var angleToTarget = objectBottomDirection.AngleTo(gravity);
+
+ var rotationAxis = objectBottomDirection.Cross(gravity).Normalized();
+
+ var interpolatedAngle = Mathf.Lerp(0, angleToTarget, GetCurrentGravityStabilizationSpeed() * delta);
+ if (rotationAxis.IsNormalized())
+ Rotate(rotationAxis, interpolatedAngle);
+ }
+
+ private Vector3 _gravityVelocity = Vector3.Zero;
+ private Vector3 ProceedGravityVelocity(float delta) {
+ var localUp = GlobalTransform.Basis.Y;
+ var gravityForce = GetGravity();
+
+ if (IsOnFloor()) {
+ _gravityVelocity = gravityForce.Normalized() * 0.1f;
+
+ if (Input.IsActionPressed("move_jump"))
+ _gravityVelocity = localUp * JumpVelocity;
+
+ return _gravityVelocity;
+ }
+
+ if (IsOnCeiling() && GetSlideCollisionCount() > 0) {
+ var normal = GetLastSlideCollision().GetNormal();
+ if (_gravityVelocity.Dot(localUp) > 0 && normal.Dot(localUp) < -0.5f)
+ _gravityVelocity = _gravityVelocity.Bounce(normal) * CeilingBounce;
+ }
+
+ _gravityVelocity += gravityForce * delta;
+ return _gravityVelocity;
+ }
+
+ private Vector3 _cameraTargetPosition;
+ private Vector3 _moveVelocity = Vector3.Zero;
+ private Vector3 ProceedMoveVelocity(float delta) {
+ var movingState = Input.IsActionPressed("action_sprint") ? PlayerMovingState.Sprinting : PlayerMovingState.Walking;
+ movingState = Input.IsActionPressed("action_crouch") ? PlayerMovingState.Crouching : movingState;
+ MovingState = movingState;
+
+ Camera!.Position = Camera!.Position.Lerp(_cameraTargetPosition, CameraSpeed);
+
+ var inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward");
+
+ var dir = (GlobalTransform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
+
+ if (inputDir == Vector2.Zero)
+ _moveVelocity = _moveVelocity.Lerp(Vector3.Zero, GetCurrentFriction());
+ else
+ _moveVelocity = dir * GetCurrentSpeed();
+
+ return _moveVelocity;
+ }
+
+ private void Push() {
+ for (int i = 0; i < GetSlideCollisionCount(); i++) {
+ var collision = GetSlideCollision(i);
+ if (collision.GetCollider() is RigidBody3D body) {
+ var pushDir = -collision.GetNormal();
+
+ body.ApplyCentralImpulse(pushDir * _moveVelocity.Length() * PushImpulse);
+ }
+ }
+ }
+}
diff --git a/source/Scripts/PlayerController.cs.uid b/source/Scripts/PlayerController.cs.uid
new file mode 100644
index 0000000..c4f0448
--- /dev/null
+++ b/source/Scripts/PlayerController.cs.uid
@@ -0,0 +1 @@
+uid://chuyrnjbwvvf5
diff --git a/source/Utils/Constants.cs b/source/Utils/Constants.cs
new file mode 100644
index 0000000..c4389db
--- /dev/null
+++ b/source/Utils/Constants.cs
@@ -0,0 +1,11 @@
+namespace FactoryGame.Utils;
+
+public static class Constants {
+ public static class PropertyHints {
+ public const string PrimaRange = "0, 1, 0.05";
+ public const string SecondRange = "0, 2, 0.1";
+ public const string QuartRange = "0, 4, 0.2";
+ public const string OctaveRange = "0, 8, 0.4";
+ public const string TwoOctaveRange = "0, 16, 0.8";
+ }
+}
diff --git a/source/Utils/Constants.cs.uid b/source/Utils/Constants.cs.uid
new file mode 100644
index 0000000..01872b3
--- /dev/null
+++ b/source/Utils/Constants.cs.uid
@@ -0,0 +1 @@
+uid://cdy0yx7vgsl64
diff --git a/vscode.sh b/vscode.sh
new file mode 100755
index 0000000..d8002fa
--- /dev/null
+++ b/vscode.sh
@@ -0,0 +1,3 @@
+#!/bin/bash
+
+code .