using Godot; public partial class DebugScreen : Control { public static DebugScreen? Instance { get; private set; } [Export] public RichTextLabel? Text { get; set; } private string layout = string.Empty; public override void _Ready() { layout = Text!.Text; Instance = this; } public override void _Process(double delta) { var text = layout; Text!.Text = layout.Replace("{FPS}", Engine.GetFramesPerSecond().ToString()); base._Process(delta); } }