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RegistryLib/README.md
2026-04-30 17:03:34 +03:00

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# RegistryLib
A small library for a Minecraft Paper Plugins that allows loading and saving data in a datapack-like format.
## Getting Started
### Installation
Available releases and installation instructions can be found on the [repository website](https://repo.axolotsh.org/#/releases/io/github/axolotsh/registrylib).
#### Maven:
Add following to your ```pom.xml```:
```xml
<repository>
<id>axolotsh-repository-releases</id>
<name>axolotsh-repository</name>
<url>https://repo.axolotsh.org/releases</url>
</repository>
<dependency>
<groupId>io.github.axolotsh</groupId>
<artifactId>registrylib</artifactId>
<version>VERSION</version>
</dependency>
```
#### Gradle Groovy:
Add following to your ```build.gradle```:
```groovy
maven {
name "axolotsh-repository"
url "https://repo.axolotsh.org/releases"
}
compileOnly "io.github.axolotsh:registrylib:VERSION"
```
#### Gradle Kotlin:
Add following to your ```build.gradle.kts```:
```kotlin
maven {
name = "axolotsh-repository"
url = uri("https://repo.axolotsh.org/releases")
}
compileOnly("io.github.axolotsh:registrylib:VERSION")
```
### Creating a registry
``Registry<>`` requires a class that implements the ``Keyed`` interface. This can be done as shown below:
```java
import net.kyori.adventure.key.Key;
import net.kyori.adventure.key.Keyed;
public class ItemInfo implements Keyed {
private transient Key key;
public Key key() {
return key;
}
private String name;
public String name() {
return name;
}
public ItemInfo(Key key, String name) {
this.key = key;
this.name = name;
}
}
```
Note that the ``key`` variable is marked as transient. ``RegistryLoader`` sets this variable based on the file path. </p>
Then you can create the registry as follows:
```java
import io.github.axolotsh.registrylib.Registry;
public static final Registry<ItemInfo> ITEM_INFO_REGISTRY = new Registry<>("item", ItemInfo.class);
```
The first ``String`` argument, which in this example is ``"item"``, denotes the registry category, which divides the registry into different directories during serialization.
Thus, an object with the key ``"myplugin:multitool"`` will be written to the file system at the path ``"myplugin/item/multitool.json"``.
### Using a registry
Managing objects in the registry is very similar to managing them in the list.
```java
var registry = ITEM_INFO_REGISTRY;
var myItemKey = Key.key("multitool");
var myItem = new ItemInfo(myItemKey, "<bold><red>MultiTool");
registry
.clear() // Clear all registry entries.
.add(myItem) // Add entry to registry.
.remove(myItemKey); // Remove entry from registry by key.
if (registry.contains(myItemKey)) // Checks if the registry contains a value with this key.
registry.remove(myItem); // Remove specific item.
// Accessing item form registry by key.
// If it doesn't exist - create one and add it to registry.
var item = registry.getOrAdd(myItemKey, () -> {
return myItem;
});
```
### Saving and Loading a registry
You can save and load registry to the file system with ``RegistryLoader``.
```java
var registryLoader = RegistryLoader.builder()
.logger(getPluginLogger())
.rootPath(getDataPath().resolve("data"))
.build();
// Save registry
registryLoader.saveAll(ITEM_INFO_REGISTRY);
// Load registry
ITEM_INFO_REGISTRY.clear();
registryLoader.loadAll(ITEM_INFO_REGISTRY);
```