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Indent data type table
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@@ -2797,62 +2797,62 @@ access, depending on the programmer, might also have flash and EEPROM
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directly accessed without cache.
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Items @var{data} can have the following formats:
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@multitable @columnfractions .32 .42 .20
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@item @strong{Type}
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@multitable { }{Hexadecimal integer}{@code{C:/My\ projects/blink.hex}}{1, 2, 4 or 8}
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@headitem @tab @strong{Type}
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@tab @strong{Example}
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@tab @strong{Size (bytes)}
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@c
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@item String
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@item @tab String
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@tab @code{"Hello, world\n"}
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@tab varying
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@c
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@item File
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@item @tab File
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@tab @code{C:/My\ projects/blink.hex}
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@tab varying
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@c
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@item File with format
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@item @tab File with format
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@tab @code{blink.hex:i}
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@tab varying
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@c
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@item Character
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@item @tab Character
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@tab @code{'A'}
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@tab 1
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@c
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@item Binary integer
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@item @tab Binary integer
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@tab @code{0b101010}
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@tab 1, 2, 4, or 8
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@tab 1, 2, 4 or 8
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@c
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@item Octal integer
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@item @tab Octal integer
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@tab @code{012345}
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@tab 1, 2, 4, or 8
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@tab 1, 2, 4 or 8
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@c
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@item Decimal integer
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@item @tab Decimal integer
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@tab @code{12345}
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@tab 1, 2, 4, or 8
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@tab 1, 2, 4 or 8
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@c
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@item Hexadecimal integer
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@item @tab Hexadecimal integer
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@tab @code{0x12345}
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@tab 1, 2, 4, or 8
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@tab 1, 2, 4 or 8
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@c
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@item Decimal float
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@item @tab Decimal float
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@tab @code{3.1415926}
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@tab 4
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@c
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@item Hexadecimal float
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@item @tab Hexadecimal float
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@tab @code{0xA.8p2}
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@tab 4
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@c
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@item Decimal double
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@item @tab Decimal double
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@tab @code{3.141592653589793D}
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@tab 8
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@c
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@item Hexadecimal double
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@item @tab Hexadecimal double
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@tab @code{0xA.8p2D}
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@tab 8
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@c
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@end multitable
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@var{data}
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@var{Data}
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can be binary, octal, decimal or hexadecimal integers, floating point
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numbers or C-style strings and characters. If nothing matches, @code{data}
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will be interpreted as a name of a file containing data, which will be
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